


I’m guessing it’s the arms that are off screen when used in first person? That will always be a bit of an issue with games unless higher FOV becomes standard. Kyle D has a video explaining it better than I could here: TPS Build Part 5 - Retarget, Adjusting and Creating Animations/ Setting up Aim Offset - YouTube A higher FOV might help (90+ should be standard in all games if you ask me ) You can actually adjust the animations directly in UE but it can be a bit hard to get right. His animations are great, I’m using a few of those as well. I have the camera socketed to the players head but the animations are a bit off screen. Im using it with kubolds animation pack from the marketplace.
